|
 |
| MuZone Forum - Best MMORPG Forum |
 |
| Subiectul anterior :: Subiectul urmator |
| Autor |
Mesaj |
Astaroth Admin


Data inscrierii: 04/Oct/2006 Mesaje: 2640 Localitate: MuZone World!
|
Trimis: 03/05/2007 19:15 Titlul subiectului: How to play MuOnline ? |
|
|
Introduction:
Much time has passed since the millennia old Empire of MU lost complete and utter control over the Continent. Over time, the bloody feuds and civil wars destroyed and ravaged the once beautiful land of MU. Antonias, a feudal lord, overwrought with his burning ambition to control the land called MU was at once easily deceived by an evil sorcerer named Lemulia who through Antonia's obsession was able to bring Kundun, the Devil of Darkness, back to life. But who will take the task of sealing the demon Kundun and restoring the land to its once former beauty? Will it be YOU? The Devil of Darkness has already begun to take action to obliterate the Continent of MU. Receive thy Quest! Only the sword in your hand can banish Kundun and his evil minions once more.
# Character Creation:
1. Dark Knight (DK)/ Blade Knight (BK)
1. Strength Knight - A Dark Knight that is trained to attack with Strength using the strongest weapons, uses his Strength to inflict as much Damage as possible.
2. Agility Knight - A Dark Knight that is trained more as a melee warrior. An Agility Knight can wield 1-handed swords with a shield in the other hand. They also have a higher Defense and Defense Rate, making himself a harder target for Enemies.
3. Vitality Knight - A Dark Knight that is trained to be able to take the most punishment with a higher HP count. Equipped with Healing Potions/Defense Buffs he is ideal to withstand the most Damage a Monster can dish out.
2. Dark Wizard (DW)/ Soul Master (SM)
1. Energy Wizard - Most Wizards can only be trained one way, increasing their Energy allows more powerful spells to be used inflicting greater Damage. Along with the increasing Energy, their total usable mana also increases allowing a wizard to repeat spells more frequently, than a Wizard who has invested a lot into STR or AGI.
3. Fairy Elf (Elf)/ Muse Elf (still an Elf… )
1. Energy Elf - A Fairy Elf that is more specifically geared to be the Support in the team. Using Defense buffs, Damage buffs, and Healing buffs allow your party to be more efficient. Focusing most of their STAT points into Energy; the Fairy Elf does not have high Defense or Strength and is usually found only in a Party.
2. Agility Elf - A Fairy Elf that is an Agility Elf uses Bows and Crossbows for ranged attacks. Usually high in Defense Rate, the Agility Elf is the ideal trainer and probably one of the most proficient Characters on MU.
3. Hybrid Elf - A Fairy Elf that is trained to have the Agility to use more than decent Bows and Crossbows, but also has enough Energy to buff themselves for Solo Training. Though their buffs are usually no where near as good as an Energy Elfs, a Hybrid Elf can support a party and also train on their own when a party is not available.
4. Magic Gladiator (MG)
1. Agility MG - Not Trained as much in Strength the Agility MG is made very similarly to that of the Agility Knight. Higher level weapons require the player to be evolved into the Blade Knight and so the MG cannot equip those higher level weapons.
2. Energy MG - Magic Gladiators can also use the Dark Wizard Spells (Not to be confused with Soul Master spells). Higher Energy means longer repeated spells and more damage per spell use, and is very valuable in a party.
3. Vitality MG - With enough Strength to wear strong armor the Vitality MG is made just like the Vitality Knight and serves the same purpose but is more beneficial due to the STAT point/level ratio the MG has.
5. Dark Lord
1. Command Dark Lord - Dark Lords with high command will be able to control the Dark Horse and Dark Raven; and use higher skills such as Summon or Critical Damage Increase. If their leadership skills are not high enough then their pets will not obey them. Also with higher command means higher leadership and the Dark Lord will be able to reach the maximum Guild Capacity of 80 members.
2. Battle Dark Lord - These Dark Lords have an abundance of strength with enough Energy to use the Fire Burst spell. These Battle Dark Lords are extremely strong and tend to have high Vitality too, to make up for his lack of defense. Battle Dark Lords are easily one of the strongest Characters. _________________
 |
|
| Sus |
|
Astaroth Admin


Data inscrierii: 04/Oct/2006 Mesaje: 2640 Localitate: MuZone World!
|
Trimis: 03/05/2007 19:16 Titlul subiectului: |
|
|
Key Info
* Left Mouse Button: Move, Attack, Lean, or Sit-down options
* Right Mouse Button: Use spells or skills
* [Ctrl] + Mouse Button: PK Attack
* F1: Help Menu
* F2: Dialogue Toggle
* F3: Whisper mode On/Off
* F4: Adjust Chat Window
* F5: Toggles MUssenger chatting window when receiving incoming message
* F6: Hides MUssenger chatting window
* Enter: Opens Text Box
* Shift: Holds Character position
* Spacebar: Picks up Item/Zen
* Print Screen: Takes Screen Shot
* ALT: Displays Item name on ground
* C: Character Stats
* I/V: Inventory
* M: Warp Menu
* D: Command List
* Q: Uses default health item
* W: Uses default mana potion
* E: Uses item that is put into Shortcut
* F: Opens/Closes MUssenger
* P: Party Window
* G: Guild Window
* Numbers (1-9): Select Spell/Skill Binds
* CTRL + number (1-9): Bind spells/skill to number
Command List This is a window that is brought up by pressing "D" on the keyboard. It is an alternate way of using commands without typing /. Just left click on command choice then right click on the player you wish to use it on.
* /Party: To set up a party
* /Guild: To join a guild
* /Trade: To start a trade
* /Request : Declines or accepts any request
* /Buy: Opens personal store
* /Duel: Begins/Ends a duel with opposing player
Interface
 _________________
 |
|
| Sus |
|
Astaroth Admin


Data inscrierii: 04/Oct/2006 Mesaje: 2640 Localitate: MuZone World!
|
Trimis: 03/05/2007 19:18 Titlul subiectului: |
|
|
Party
Setting up a macros is like using Hot Keys. The player can set a sentence or command to any digit (0-9). To set the Macro the player must type "/ '#' " into the chat box, followed by its sentence or command.
ie. "/1 /warp lorencia", now the warp to Lorencia command is set to the number 1 macro.
To activate the Macro all the player must do is press ALT + the number the macro was set to. In the previous case ALT +1 would warp the player to Lorencia.
Party System
It may be fun to train on your own, but may be even more beneficial to train in a Party. Every now and then you will be asked if you want to join a Party.
Though not as much EXP is obtained when partied with higher members, the EXP is so much faster that should compensate for the drop in EXP. Also when higher level, it is to the player's advantage to help train the lower level characters. Higher level characters get a boost in experience when partied with lower level "noobs", and can also obtain another boost if one of the Three Main Characters (DK, DW, Elf) is in a party. There can be a MAX of 5 players in a single Party.
Trading System:
While playing Global MU Online, you as a player may want to make trade transactions and deals with other players. When this occurs you will be prompted to begin a trade, and select Yes/No. If Yes is selected, an inventory slot will open where you may trade items and zen between players.. Items for trade are up to the players discretion, but pleased be aware for trade scams, TRADE AT YOUR OWN RISK.
 _________________
 |
|
| Sus |
|
Astaroth Admin


Data inscrierii: 04/Oct/2006 Mesaje: 2640 Localitate: MuZone World!
|
Trimis: 03/05/2007 19:20 Titlul subiectului: |
|
|
Chat Functions
* ~<message>: sends party message
* @<message>: sends guild message
* @!<message>: sends guild notice (Guild Leader Only)
* Page UP and Page DOWN: scrolls through messages
* TAB: Toggles between Chat box and ID box
* Right Click on Message: Obtains Whisper ID
In-Game Abbreviations
General
* STR: Strength
* AGI: Agility
* VIT: Vitality
* E: Energy
* GM: Game Master
* PL: Party Leader
* HP: Health Points
* MP: Mana Points
* NPC: Non Playing Character
* GW: Guild War
* PT: Party
* KS: Kill Steal
* PK: Player Kill
* PHONO: High Level PK'er
* Lvl: Level
* EXP/XP: Experience
* Noob: New Player
* ++: Buff
* MAX: Maximum Upgrade
* EXC: Excellent
* DK: Dark Knight
* BK: Blade Knight
* DW: Dark Wizrad
* SM: Soul Master
* EE: Energy Elf
* AE: Agility Elf
* MG: Magic Gladiator
* DR: Defense Rate
* DD: Damage Decrease
* REF: Reflect
* SPD: Speed
* GAP: Over 130 levels between yourself and another.
Weapons/Armor/Items
* CDA: Chaos Dragon Axe
* DB: Dublu Blade
* LS: Lightning Sword
* SOD: Sword of Destruction
* CA: Crescent Axe
* BOB: Bill of Balrog
* CS: Chaos Staff
* GS: Grand Soul
* GRC: Great Reign Crossbow
* CNB: Chaos Nature Bow
* CMS: Crystal Morning Star
* BD: Black Dragon
* JOL: Jewel of Life
* B: Bless
* S: Soul
* C: Chaos
* PEND: Pendant
* HORN: Unicorn
* DINO: Dinorant
* POTS: Potions
* ES: Evil Spirit
* HF: Hell Fire
* TS: Twisting Slash
Chatting
* Brb: Be right back
* Wb: Welcome back
* AFK: Away from Keyboard
* Bb: bye bye
* Lol: Laughing out Loud
* Bbl: Be back later
* Omg: Oh my goodness
Maps
* LT (1-7): Lost Tower 1-7
* A (1-3): Atlans 1-3
* DS: Devil's Square
* BC: Blood Castle
* CS: Castle Siege
* BR: Bull Room
* HS: Hot Spot _________________
 |
|
| Sus |
|
Astaroth Admin


Data inscrierii: 04/Oct/2006 Mesaje: 2640 Localitate: MuZone World!
|
Trimis: 03/05/2007 19:25 Titlul subiectului: |
|
|
Lorencia
Lorencia is a wide plain located in the center of MU. Dark knights and Dark Sorcerers begin their careers here. Due to heavy rainfall tall trees and grasses abound. It is a suitable hunting place for low level (1-20) adventurers.
Level Limit Dark Knights and Dark Wizards were born in this place. If a fairy elf wants to go to Lorencia, she needs to be over level 10.
Features This is the place that Dark Knights and Dark Wizards start an adventure.
Monsters Spider, Budge Dragon, Lich, Bull Fighter, Giant, Hound, Elite Bull Fighter, Skeleton Warrior.
Noria
Noria, the home world of the Fairy kingdom, is a huge woods located in the easternmost of the MU Continent. Originally, Noria was once populated only by the Fairies, but after Kundun's invasion of MU, exchange between humans grew more frequent and human settlement in the region became more pronounced. Fairy characters all begin their careers within Noria. The region's location may seem trivial but as the access point for the East Sea and the underwater city of Atlans it plays a significant role. The Chaos Goblin that creates Chaos items and Wings through the unique Chaos System also resides here.
Level Limit The land of Fairies. Dark Knights and Dark Sorcerers should be at least level 10 to move freely within Noria.
Features The start point for Fairy characters. The Chaos Goblin is located in this place.
Monsters Chain Scorpion, Goblin, Stone Golem, Agon, Forest Monster, Elite Goblin, Hunter, Beetle Monster.
Devias
Devias is a snowfield located at the north of Lorencia and it covered with perpetual snow. Monsters here are more powerful than those in Lorencia or Noria so only adventurers over leve 15 can enter Devias. The guild master who creates and manages guilds is also located in Devias." should be changed to "Devias is a snowfield located at the north of Lorencia and it is covered with perpetual snow. Monsters here are more powerful than those in Lorencia or Noria so only adventurers over level 15 can enter Devias. The guild master who creates and manages guilds is also located in Devias.
Level Limit A minimum level of 15 is required to move.
Features A snowfield where strong monsters reside. The Guild master who manages guilds is located here.
Monsters Yeti, Elite Yeti, Ice Queen, Assassin, Ice Monster, Worm, Hommerd
Dungeon
The Dungeon is a formidable cave located to the north of Lorencia. With a total 3 levels, The Dungeon is home to the Gorgon, a frightening beast that lays in wait on the lowest level. Many a brave adventurers has entered the Dungeon but few have returned to tell of their tale. Due to the lure of untold treasures within these caverns, but beware, Hell is but a stones throw away from the horrors that reside here." should be changed to "The Dungeon is a formidable cave located to the northeast of Lorencia. With a total of 3 levels, the Dungeon is home to the Gorgon, a frightening beast that lays in wait on the lowest level. Due to the lure of untold treasures within these caverns, many a brave adventurers have entered the Dungeon but few have returned to tell of their tale. If you are brave then venture forth but beware, Hell is but a stones throw away from the horrors that reside there.
Level Limit A minimum level of 20 for the first floor, 40 for the second floor and 50 for the third floor are the requirements for movement.
Features Complicated three-story cave. Strong monsters live here.
Monsters Ghost, Dark Knight, Cyclops, Larva, Skeleton Archer, Elite Skeleton Warrior , Skeleton Warrior, Thunder Lich, Hell Spider, Hell Hound, Poison Bull, Gorgon.
Atlans
The once beautiful Ocean of Atlans, became inhabited by one of Kundun's Strongest Monsters, the Hydra. The Hydra then summoned several sea monsters to guard the pathway to Tarkan. Atlans is on the southern part of Noria and is not for the weak. The Treasures of Atlans is guarded by the Hydra for a reason.
Level Limit Character level 60 and above may walk to Atlans but must be 70 and above to warp there. Characters with level 5 Gloves and above may utilize a faster swimming speed as they race through Atlans.
Features Strong adventurers may challenge the Hydra and his army of sea monsters. Though not all will survive, those who do are astounding.
Monsters Bahamut, Vepar, Valkyrie, Great Bahamut, Silver Valkyrie, Lizard King and Hydra.
Lost Tower
The Lost Tower is a huge tower located to the north of the MU continent. The Lost Tower had once been used as a shrine, but after the plunder of Kundun, it has become an utter wasteland. Kundun has assigned various forms of dreadful monsters to each floor of this tower. Balrog, a foul beast located on the top floor that flourishes a scythe waiting for its prey. There are few warriors in the land of MU who can compete with him. in the land of MU who can compete with him.
Level Limit Characters level 80 and above may move to the Lost Tower but must be level 90 and above to warp there. A level over 80 is required for the second floor, 90 for the third floor, 90 for the fourth floor, 100 for the 5th floor, 100 for the 6th floor and 110 for the 7th floor.
Features Highest degree of difficulty, best items and treasures, prime hunting spot for exceptionally strong adventurers. Levels 90 can warp to Lost Tower.
Monsters Devil, Death Cow, Death Gorgon, Shadow, Poison Shadow, Balrog, Cursed Wizard, Death Knight.
Tarkan
The Desert of MU, Tarkan holds host to some of the strongest monsters. Only few stray to Tarkan to seek the treasures guarded by the Zaikan and the Death Beam Knight. The remains of many warriors who dared travel to Tarkan can still be seen lying in the desert.
Level Limit Characters of level 130 and above may reach the desert of Tarkan. Characters with level 140 and above may warp directly to the deserts of Tarkan.
Features Tarkan holds many great treasures gaurded by Zaikan and the Death Beam Knight.
Monsters Mutant, Bloody Wolf, Iron Wheel, Tantalos, Beam Knight, Zaikan, Death Beam Knight.
Icarus
The path in the sky, Icarus is one of the toughest maps and only the highest levels can survive there. Either wings or a flying mount is required to enter this map. Guarded by the Dark Phoenix, only the strongest teams stand a chance of reaching the end.
Level Limit Characters of level 170 can warp while riding a flying mount or with wings, or walk in at 160 with a flying mount.
Features Great treasures await those who are able to defeat the guardians of the sky.
Monsters Alquamos, Mega Crust, Queen Ranier, Drakan, Alpha Crust, phantom Knight, Great Drakan, Phoenix of Darkness.
Kalima
The world that Lord Kundun has been banished to houses his most loyal minions. Not just anyone can enter Kalima champions of MU must first find the Lost Map which can be made from finding 5 pieces of the Lords Mark. There are 6 gateways to Kalima and Champions are only allowed to enter the levels in which they are allotted. Only in Kalima 6 will Champions find the true Lord Kundun himself.
Level Limit Kalima is broken into 6 levels of entry based on your characters level. But anyone above level 15 may enter their respected Kalima.
Features Kalima houses items not yet seen to the Continent of MU; also in Kalima 6 Lord Kundun himself awaits your arrival.
Monsters Aegis, Lord Centurion, Blood Soldier, Death Angel, Necron, Death Centurion, Schriker, Illusion of Kundun. _________________
 |
|
| Sus |
|
|
|
Nu puteti crea un subiect nou in acest forum Nu puteti raspunde in subiectele acestui forum Nu puteti modifica mesajele proprii din acest forum Nu puteti sterge mesajele proprii din acest forum Nu puteti vota in chestionarele din acest forum
|
|
 |
 |
Powered by phpBB © 2001, 2002 phpBB Group
iCGstation v1.0 Template By Ray © 2003, 2004 iOptional
Fa-ti si tu propriul forum GRATUIT, pe www.myforum.ro
|
 |
|
|